Collectible
card games (CCGs), also called trading card games (TCGs)
or customizable card games (CCGs), are played using specially designed
sets of cards. While trading cards have been around for longer, CCGs combine
the appeal of collecting with strategic gameplay.
Each CCG system has a fundamental set of rules that describes the players' objectives, the categories of cards used
in the game, and the basic rules by which the cards interact. Each card will have additional text explaining that
specific card's effect on the game. They also generally represent some specific element derived from the game's genre,
setting, or source material. The cards are illustrated and named for these source elements, and the card's game
function may relate to the subject. For example, Magic is based on the fantasy genre, so many of the cards represent
creatures and magical spells from that setting. In the game, a dragon is illustrated as a reptilian beast, may have the
flying ability, and have formidable game statistics compared to smaller creatures.
Most CCGs are designed around a resource system by which the pace of each game is generally controlled. Frequently, the
cards which comprise a player's deck are also in and of themselves a resource, with the frequency of cards moving
from the deck to the play area or player's hand being tightly controlled. Relative card strength is often balanced by
the number or type of basic resources needed in order to play the card, and pacing after that may be determined by
the flow of cards moving in and out of play. Resources may be specific cards themselves, or represented by other
means (e.g., tokens in various resource pools, symbols on cards, etc.).
Players select which cards will compose their deck from the available
pool of cards—unlike traditional card games such as poker or UNO where
the deck's content is limited and pre-determined. This allows a CCG player
to strategically customize their deck to take advantage of favorable card
interactions, combinations and statistics.
During a game, players traditionally take turns playing cards and performing game-related actions. The order and titles
of these steps vary between different game systems, but the following are typical:
* Restore - Make all in-play cards ready for the upcoming turn.
* Draw card(s) - Necessary in order to circulate cards in players' hands.
* Play card(s) - Use the cards in hand to interact with the game.
* Conflict - The primary method for victory in most games (combat is a very popular theme).
* Discard card(s) - Discard to a maximum hand size, or need to refresh for next turn.
Our Card Games 2008 will include
- Universal Fighting System
- Eye of Judgment (EOJ)
- World of Warcraft TCG
- Magic: the Gathering
- Kings Blood
- Pirates (arrr..lol)
- Maple Story
- VS. System
- Car Wars,
- Munchkin
- Yu-Gi-Oh
- Pokemon
- Bleach
